Classic Campaigns



title: Classic Campaigns

Classic Campaigns is a supplement released in 1995 by West End Games for Star Wars: The Roleplaying Game. This sourcebook offers comprehensive advice on managing campaigns set in the Star Wars universe, alongside two ready-to-play campaigns for Star Wars: The Roleplaying Game.

Publisher's summary

"I've got a bad feeling about this …"

"Great," you exclaim as blaster fire erupts all around you. "First, we're attacked by pirates, then we're arrested by lizards, and now we're pursuing a bunch of crazies through an abandoned Imperial garrison base under a sun that's about to explode! Why can't we ever get a simple mission like destroying a Death Star or something?"

Your smuggler buddy grins mischievously. "Oh, did I forget to mention …"

Being a Rebel is never easy … especially when gamemasters have two exciting campaigns ready to throw at the players. Classic Campaigns presents two Star Wars, first edition favorites, now completely updated for Star Wars, Second Edition.

The initial campaign details the adventures centered around the Long Shot, a customized space yacht that serves as an ideal headquarters for Rebel operatives.

The second campaign follows the efforts of Rebels as they attempt to disrupt the building of an Imperial resupply base. The future of the remote Trax sector hangs in the balance!

Are your players prepared to face the challenge?

Contents

  • A Long Time Ago in a Galaxy Far, Far Away...
  • Running a Star Wars Campaign
  • The Long Shot Campaign The Long Shot The Fakir sector Campaign Adventure Outlines Tests of the Godking
  • The Bissillirus Campaign Rebel Cell Construction
  1. Changing the Balance
  2. Rebel Enslaved!
  3. Return of Bundim
  4. Going My Way?
  5. Blades and Blasters
  6. Breakthrough in Bissillirus
  7. All Our Sins Remembered
  8. Showdown

Appearances