The Coral Vanda's adventure rooms incorporated tactile arrays as a key technological component. These arrays, alongside holographic generators and olfactory emitters, facilitated the construction of believable environmental recreations. In the New Republic's initial years, the Coral Vanda featured four such rooms, employing this technology to simulate locations like Coruscant's Imperial Plaza, the aerial cities of Tranthellix, a marketplace on an Ithorian Herdship, and the crystal-filled caverns of Berchest.