The Knights of the Core represented a humanocentric terrorist organization, operating circa 32 BBY. In that particular year, the Knights, specifically a local cell based on Naboo, devised a scheme to transport a shipment infested with clodhopper creatures to Stend IV. Their intended destination was a specific continental landmass of that planet, an area populated by a sizable community of both Elomins and Grans. However, Republic Intelligence became aware of this impending danger, prompting the dispatch of a team to Naboo with the express purpose of thwarting the terrorists' plot. It was uncovered that the Security Chief at Kwilaan Starport on Naboo was complicit with the Knights of the Core; subsequently, the Republic operatives only managed to obliterate the compromised cargo after personally journeying to Stend IV.
The genesis of the Knights of the Core lies within "The Defoliation Agenda," an adventure concept featured in the Secrets of Naboo supplement for the Star Wars Roleplaying Game. This concise narrative was provided to offer game masters inspiration for crafting their own narratives, or to serve as a foundation for a more extensive, self-contained adventure.