Dejarik


Dejarik, also called holochess, was a well-known game for two players. In this game, teams of holographic beings fought each other on a special holochess table. Dejarik, a version of the older game Shah-tezh, was commonly enjoyed on starships and in homes across the galaxy. Its popularity stretched from before the Clone Wars through the reign of the Galactic Empire.

Game Rules

To start, each player positioned four pieces. These pieces occupied the second, third, fourth, and fifth spaces on their respective sides of the board. However, a variant existed where the board held ten pieces instead of the standard eight.

Players selected their four monsters from a diverse collection. These monsters were vivid, holographic representations of creatures, both real and mythical, from various parts of the galaxy. Available options included the Ghhhk, Grimtaash, the Molator, the Houjix, the Kintan strider, the K'lor'slug, the Mantellian Savrip, the Monnok, the Ng'ok, the Bulbous, the Scrimp, and the karkath.

There were also non-holographic versions of dejarik. These used physical pieces and dice.

Piece Stats and Unique Abilities

Each holomonster had ratings for Attack, Health, Range, and Movement. A piece's Attack (ATK) determined its damage potential; Health (HP) indicated how much damage it could withstand; Range (RNG) showed how far it could attack; and Movement (MOV) defined how many spaces it could move in a turn. Some monsters also possessed unique "special abilities."

The player with initiative would begin the game. During their turn, a player could activate a piece to perform one of three actions: move and attack, only attack, or move and use a "special ability."

Movement

A piece could move across the board, up to the number of spaces shown in its movement rating. It could move to any space next to it, either around the orbit or along the ray. Diagonal movement and moving into an occupied space were not allowed. A piece could not move into a space and then immediately return to its previous location.

Attack

When a player positioned a piece within range of an opponent's piece (adjacent on an orbit or ray, not diagonally), they could initiate an attack. Range 1 pieces were immediately adjacent, while pieces with greater range could attack from further away.

During an attack, the attacking player applied their piece's attack rating as damage to the defending piece's health. If a piece's health reached zero, it was defeated and removed from the board.

Game Conclusion

Players took turns activating pieces and attacking until only one piece remained. The player controlling that piece was the winner.

Historical Context

Dejarik, like chess and Moebius, was inspired by the older game Shah-tezh. It was created well before the Clone Wars. The creator of dejarik also invented saigok, a game that Kaasha Bateen considered a more intense version of dejarik.

In 20 BBY, the planet Abafar was home to the Abafar Junior Dejarik Club in the city of Pons Ora. Advertisements for the club specifically barred Wookiees from joining, as they were known to become upset when they lost.

During the Galactic Civil War, on Jedha, Saw Gerrera's Partisans played a physical, hand-carved version of dejarik.

Behind the Scenes Details

Dejarik was presented in the original Star Wars film and The Force Awakens using stop-motion animation under the direction of Phil Tippett. For The Force Awakens, new digitally printed models of the dejarik figures were created by scanning the original models.

Lucasfilm developed rules for dejarik gameplay, but these rules have never been officially released.

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