Edvard Toth


Edvard Toth, a creative professional with many skills and a long history in the interactive entertainment field, was born in Hungary and now resides in California. A significant contribution was his work on the video game Star Wars: Demolition released in 2000, where he was responsible for modeling some and texturing all of the vehicles, establishing their object structures, modeling a portion of the level assets and texturing them, generating level-of-detail models, producing ground-tilesets and sky backdrop mattes, texturing the shell themed around Jabba's Palace, and conducting research and development on the holographic projection.

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